Red Corsairs Raiders are ruthless and cruel even by the standards of Renegade Space Marines. Excelling in hit-and-run attacks, they fight with cunning brutality, maiming their victims to be taken a...
Forgefiends are fused with enormous rotary cannons that fire fist-sized phosphor shells, or else with ancient artefact ordnance perverted to vomit ectoplasma from the innards of the beast. With suc...
Chaos Rhinos are ancient workhorse transport vehicles that have served Humanity for millennia. Though encrusted with heretical icons and corrupted by the Warp, they remain as rugged and reliable as...
The Leman Russ is the primary battle tank of the Astra Militarum, forming the spearhead of countless armoured columns. Those enemies that do not fall to the bombardment of their cannons and numerou...
The Repulsor Executioner sacrifices transport space for additional capacitors, plasma cells, and ballistic cogitators. Even the largest battle tanks can be crippled by the beam of a heavy laser...
Dedicated marksmen, Eliminators haunt the shadows of the battlefield, seeking out targets of opportunity and bringing them down with pinpoint volleys of fire. Then, these silent assassins slip away...
This big, clanky field gun has enough dakka to crush even the toughest of targets. Crewed by long-suffering grots, the Mek Gunz have heralded the end for many a hapless foe.
The bubblechukka genera...
Any good Ork Hunter knows the safest way to deal with a rampaging Warboss is to hit them with tank-busting artillery from as far away as possible. By donning a piston-driven suit of incredibly dura...
Strike Squads often form the vanguard of a Grey Knights strike force. Equipped with lighter armour than the main Terminator Squads, these veterans strike swiftly and surely, and are able to slip th...
Devlan is doomed. The mining world lies in the path of Hive Fleet Kraken and, as the swarm draws closer, a frantic effort is made to evacuate. Yet something dreadful has already reached Devlan, a b...
Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and evis...
When a Speedwaaagh! Is unleashed, entire planets become Ork speedways. The xenos tear across battlefields at breakneck pace, blazing away at anything in their path. Soon enough, the once-proud rank...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '