Corsair Skyreavers are equipped with winged jump packs and utilised by Anhrathe commanders as mobile shock troops. Leaping recklessly into the fray, they bring to bear an array of dazzling weaponry...
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
Each Norn Emissary is a purpose-bred beast, spawned by its Norn Queen to accomplish a specific and singular objective – be it hunting a strategically gifted commander, abducting a knowledgeable pre...
Hormagaunts are swarming shock troops, seeded onto prey worlds in their billions. As simple hunter-slayer organisms, spawned Hormagaunts can be left to rampage across battlefields and populations, ...
Sekhetar Robots are often employed by their sorcerous masters as prophetic sentinels to guard sites of power or stalk unwary interlopers. Inscribed with spells of illusion and obfuscation, Sekhetar...
An iconic rendering of T'au technological progress and ingenuity, the XV8 Crisis Battlesuit is a thing of joy to behold in battle - unless you're its target. Skimming along on the jets of their...
The Brutalis Dreadnought is a line breaker and a terror weapon – a bipedal combat walker, armed for close combat and piloted by a fallen hero of its Chapter. This hulking war machine lays down ...
A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Prim...
Clad in Mk X Phobos-pattern armour, the light and fast-moving Primaris Infiltrators are responsible for disrupting enemy communications and sabotaging targets of opportunity. The first the enemy se...
IClad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough ground, ma...
Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellbla...
With pinpoint accuracy, the Gladiator Lancer picks off the heaviest enemy armour, the laser destroyer punching smouldering holes in their hulls. Such is the range of its heavy cannon that it ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '