Designed to offer long-range support, the XV88 Broadside Battlesuit has exceeded expectations, becoming a mainstay of the Hunter Cadres and tank-killers of legendary proportions. Powered by a parti...
Armiger Warglaives are nimble and purposeful Knights, possessing exceptional speed that allows them to outpace most vehicles. Eager for glory, their Bondsmen pilots aggressively prowl battlefields ...
The Destroyer Cults think nothing of sacrificing their physical forms to optimise themselves for slaughter. Lokhust Heavy Destroyers skim to battle upon repulsor-sled bodies, their upper limbs boun...
Hive Tyrants enact the Hive Mind's will on the battlefield, as the massive commanders of the Tyranid swarm. Powerful warrior organisms in their own right, each Hive Tyrant is also possessed of a de...
The Repulsor Executioner sacrifices transport space for additional capacitors, plasma cells, and ballistic cogitators. Even the largest battle tanks can be crippled by the beam of a heavy laser des...
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of ...
The Meganobz are the richest and most battle-hardened Nobz around. Clad in Mek-built mega armour (with enough protective plating to turn the wearer into a walking tank), these Nobz can shrug o...
Ghazghkull Mag Uruk Thraka is a mighty prophet of the Waaagh!, capable of rousing billions of Orks into a frenzy of conquest and bloodshed. He is the most influential greenskin in the galaxy, and c...
Trukks are built primarily for speed, and usually have little in the way of armour plating. No two Trukks look the same, but they're typically covered with a mass of excessive pipework, sheet metal...
Wartrakks are part warbike, part gun rig, and all Orkish mayhem. The Nob that rides atop the platform gains the benefit of speed, without having to worry about steering, and he gets to fire armour-...
Big Mek Dakkarigs provide a stable firing platform for heavy firepower. Lumbering relentlessly forward, they unleash corkscrewing hails of rokkits and hurricanes of dakka from their screaming blitz...
Meks have an instinctive grasp of advanced technology and an intense compulsion to weld, rivet, and hammer away at chunks of scrap. They take to the battlefield armed with their favourite kustom me...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '