The Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged to their master,...
Accursed Cultists have diverse and terrifying origins – whether born of dark ritual, empyric experimentation, or the predation of malign entities, these abberations are herded into battle as lurchi...
Dark Communes are the pooling evil at the head of any Chaos Cult, led by Cult Demagogues who preach insidious mantras cunningly laced with promises of power. These infernal priests command a retinu...
Drukhari Mandrakes creep and crawl closer to their prey like eldritch nightmares in the shadows, appearing suddenly with hateful leers dancing across their inconstant features. Those who survive th...
The Stormcast Eternals are lightning-blessed crusaders. Chosen for their heroism in mortal life, they are now fated to fight forever. They face the worst horrors the Mortal Realms have to offer, ex...
Myphitic Blight-haulers use their all-terrain mobility and heavy armaments to hunt down the enemy’s tanks and provide fire support even in the most dangerous environments. Should the enemy get too ...
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughnes...
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughnes...
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Crusade...
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Crusade...
The Death Guard march to war in slow, purposeful steps, advancing through a hail of fire with unnatural resilience. They spread disease and contagion wherever they go, blighting the very land upon ...
The Thousand Sons are masters of the Warp and infernal sorcery. In battle, the Scarab Occult Terminators march forward in eerie lockstep, spewing tainted fire and cutting down enemies foolish enoug...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '